Mind games
29 Oct 2012 | by Alaistair Cole, Essence
By gathering data from psychologically informed game design, brands and marketers can better connect with the intrinsic desires of players
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Gamification now requires agencies to think like businesses bringing a new product to market
By gathering data from psychologically informed game design, brands and marketers can better connect with the intrinsic desires of players
When considering a gamification strategy, forget points, badges, leaderboards and prizes - and focus on enjoyment
The idea of using gaming mechanics in marketing is not new, but any use of gamification must be appropriate to both the brand and the audience
Online video is capable of taking the starring role in campaigns as brands and agencies adapt their approach to advertising.
Brands considering a social strategy will need creative content that persuades people to keep coming back for more and enhances lives.
Social is the answer if advertisers want to truly connect with Generation Y.
With the increasing prevalence of smartphones and connected TVs, social media has become integral to consumers' lives, and challenger brands stand to gain much from this phenomenon.
Social brands are increasingly able to appeal to deep-rooted human behaviour patterns at the junction of creative and technical excellence.
Social is a waste of time unless you can engage your audience, which requires time and extensive research.