Five ways to get into gaming - The story
08 Dec 2010 | by Peter Hay
Narrative has become a major part of the gaming industry, as the complexity of games has increased in recent years.
Events around the gaming industry have become a major stage for PR professionals to promote their clients as media interest broadens and audiences diversify.
Narrative has become a major part of the gaming industry, as the complexity of games has increased in recent years.
Timing is imperative when trying to get your brand included in the virtual side of gaming.
Popular music is one of the most obvious ways brands can get involved in a game and is fundamental to the success of many high-profile games including Guitar Hero, DJ Hero and Singstar.
There is a very definite place now for acting talent to make a mark on the gaming world and bolster their profile while doing so.
Google's rejected bid for US-based startup Groupon could signal a sea change in where marketing spend is heading, writes Mark Palmer, founder of Maverick Planet and non-executive director of RMM.
Assuming control of a business is never easy, so imagine taking the reins from the founder and chairman of the UK's largest private magazine business, a former deputy prime minister, in the grip of the worst advertising recession in living memory. And he's your dad.
UPDATE - Cineworld, the multiplex cinema chain, has picked four agencies to compete against incumbent MediaVest for its £3m media planning and buying account.
Michael Steckler, managing director of performance retargeting firm Criteo, tells Media Week how his firm is helping e-commerce companies lure back consumers to their sites and buy more products
Seat has launched a branded online TV reality series, 'Seat Sex Drive', in association with Channel 5's car show, 'Fifth Gear'.